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Sep 4, 2026 · 1h 37m

Capcom’s resurgence meets games’ mounting industry pressures

'Onimusha: Way of the Sword' Reactions and Capcom's Career Year | Button Mash

The episode connects layoffs, rising hardware costs, AI graphics, and digital ownership disputes with a close look at why Capcom is thriving.

3 key takeaways
  1. 1Onimusha: Way of the Sword makes sophisticated sword combat approachable, but its roughly 40-hour campaign repeats itself.
  2. 2Sony’s digital-ownership argument draws sharper criticism than its more plausible defense of tariff-related console refunds.
  3. 3Capcom’s resurgence reflects strong leadership, the RE Engine, Japanese development, and a productive balance of remakes and new games.

Don't miss

The panel argues that Onimusha’s excellent combat and approachable systems could have supported an all-time classic, had the campaign been shorter.

The brief

Ben Lindbergh, Steve Ahlman, Matt James, and Lewis Gordon open with layoffs, console price hikes, GTA-driven hardware demand, and the instability facing game development and media.

A mock Podcast Court finds Sony’s claim that digital purchases are merely licenses especially unconvincing, while its tariff-refund defense earns a more qualified hearing.

Onimusha: Way of the Sword wins praise for its setting, characters, voice acting, and swordplay, where parries, clashes, timing, and animation create a satisfying flow.

The catch is repetition: a roughly 40-hour campaign recycles enemies and stretches cutscenes, turning a potentially all-time classic into a less disciplined achievement.

The panel places Onimusha within Capcom’s broader resurgence, then weighs Orbitals and Resonance: A Plague Tale Legacy as contrasting recommendations with clear caveats.

Listen to the full episode and explore every guest, topic, and moment on PodLume.